Time for innovations
When working on a long term project, of course the fundamental decisions are being made at the beginning of it. Nevertheless, during the whole process, some small changes, innovations and ideas might breathe new life into the venture. This blogpost is referring to those last-mentioned changes and ideas, as well as to the decision concerning the appropriate game engine.
Mode-play as challenge
As it was as told us in our feedback-session with Ms Pivec's husband, children love the challenge. They love to compare themselves to others, the love being challenged, anyway. Hence, we decided that in the beginning of the game, the player is given the decision of choosing between three modes: easy, advanced and expert. These modes differentiate into the difficulty of the mini-games. Moreover, a highscore table supports this "competition".
Which game engine fits best?
For "tba" no game engine, but a platform compiler will be needed. The game is made for iPhone will be available in the AppStore. Hence, the decisions concerning the operating system, the integrated development environment and programming language are the following:
Operating system: iOS
IDE: Xcode
Programming language: Swift
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