Company Roles

03:29 cutscene-productions 0 Comments


For a successful company it is necessary to ensure an effective role allocation within it. The faces behind Cutscene offer different skills and, hence, the opportunity to approach the project from different directions. The interaction of the organized, precise, design-affine Nina, the experienced and highly skilled in graphic design Denise and the literate, imaginative, reliable Birgit will hopefully lead to a successful outcome.


Nina Huber

Game producer and manager


Responsibilities: 
Developing the concept and idea behind the game
Designing the blog and writing and organizing the blog posts
Super-visioning the sequences of operations

Skills:
organized, precise, design-affine


Denise Danninger

Game artist and modeler


Responsibilities:
Designing the digital artwork
Developing and conducting the design for the booklet
Planning the Corporate Design of the Game

Skills:
experienced and highly skilled in graphic design


Birgit Wilfling

Game programmer and designer


Responsibilities:
Developing the concept and idea behind the game
Drafting the the individual screens manually
Doing the conception of the mini games on paper

Skills:
literate, imaginative, reliable


What might challenge us


The fact, that developing a game concept comprises several drivers which all need to be regarded, leads to an extensive undertaking. Hence, measuring up to our own expectations concerning this project might become a challenging part. Managing all tasks, being in time, implementing the ideas in a constructive way - all these things are of high importance and, therefore, need to be considered.




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