Company Roles
Nina Huber
Game producer and manager
Developing the concept and idea behind the game
Designing the blog and writing and organizing the blog posts
Super-visioning the sequences of operations
Skills:
organized, precise, design-affine
Denise Danninger
Game artist and modeler
Designing the digital artwork
Developing and conducting the design for the booklet
Planning the Corporate Design of the Game
Skills:
experienced and highly skilled in graphic design
Birgit Wilfling
Game programmer and designer
Developing the concept and idea behind the game
Drafting the the individual screens manually
Doing the conception of the mini games on paper
Skills:
literate, imaginative, reliable
What might challenge us
The fact, that developing a game concept comprises several drivers which all need to be regarded, leads to an extensive undertaking. Hence, measuring up to our own expectations concerning this project might become a challenging part. Managing all tasks, being in time, implementing the ideas in a constructive way - all these things are of high importance and, therefore, need to be considered.
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