Developing a game concept
These days, nutrition is a topic of high importance in our society. The fact, that the number of people being overweight has increased steadily during the last years, was one of the crucial factors for the idea of developing a game that teaches children how to live healthily and how to have a balanced diet.Hard facts
Working title: An apple a day
Genre: Role-play based on minigames
Target audience: children aged 8-10
What the game is about
The idea behind the game is that while playing it, children learn what a balanced diet is. The whole game is based on levels referring to the levels of the food pyramid. Each of the levels consists of numerous mini games. These mini games, furthermore, are geared to the foodstuff represented in the individual level. After each mini game, the player is given some information referring to the foodstuff, as well. At the end of each level, there is a quiz "testing" all the information received whilst operating on the level. To be able to clim to the next level, the quiz needs to be mastered successfully.
The game should be amusing and easy to play and not protracted and based on thousands of rules. Hence, the decision to develop a game consisting of mini games was made. Own experiences have shown that games offering an easy controlling and the challenge of testing one's ability to respond are quite appealing, especially when it comes to children who definitely won't read a filling pages instruction before starting the game. Moreover, the young players should not have the feeling of having to study. The idea is that whilst playing, the teaching and learning content, "passes into" them.How the idea came to life
In the below-mentioned mind map, the process of collecting thoughts, ideas, suggestions and decisions is visualized.
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