Full list of mini-games
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Here you can read about all the mini-games offered in "YUM". This blogpost is referring to a short explanation and description, as well as to the interaction between the player and the interface.21:41 cutscene-productions 0 Comments
A game coming to life
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Here you can see a short video showing one of the numerous mini-games of "YUM". Enjoy it and don't forget: One apple a day keeps the doctor away!01:52 cutscene-productions 0 Comments
Finding a name
04:29
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Like all the other "basic modules" in the process of game development, the name of the final product is of tremendously high importance. So when designing a game for children, the title of it needs no be adapted to them, as well. This blogpost provides an insight in the process of finding an appropriate name for "tba". 04:29 cutscene-productions 0 Comments
First thoughts
The first consideration when having thought about the name, was the following: It has to be catchy, short and significant. To put it in a nutshell, no overlong, complicated and confusing term which runs the risk of not being understood by the target group.
Furthermore, the name should, in any case, deal with the topics "food" or "nutrition". The first idea, which was, in fact, catchy but definitely too inapplicable for children aged 8 to 10, was "Nutrition Ambition". Hence, the process of finding a name started again.
After having thought and brainstormed for hours and not having had any suitable suggestions, the short word "YUM" came up from close to scratch. It was, short, significant, catchy and, moreover, dealt with the topic the game is referring to. It is understood and associated with food easily and - which is an important point of view for designers - opens interesting opportunities concerning the graphic implementation.
What about a subheading?
"Become a food champion" is, in view of the above-mentioned aspects, a fitting subhead meeting the criteria.
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