Player enjoyment

08:48 cutscene-productions 0 Comments

Before bringing a game on the market, it definitely has to be evaluated by people being independent from it. This blogpost tells about the experience of telling a member of another group about the game concept and showing relevant screens, graphics and the overall design.

First explanations

Before having let Barbara, member of the group "gruppe_" fill out the evaluation table, she was given the general information behind the idea of "YUM". Within some short sentences the idea what the game is about and who it is for was explained. Barbara assured to having understood the intention of "YUM".

Concentration, Challenge, Player Skills, Control

After having shown her several screes e.g. dealing with the mini-games and having told her about the interaction between player and the game, we asked her to tell us about her impressions. First of all, she told us that, in her opinion, the fundamental design is very good adapted to the target audience. She liked the idea of challenging mini-games that are easy to understand and their simple control.

Clear Goals, Feedback, Immersion

She told us that the goals of the game are represented clearly and easy to understand and liked the idea behind "YUM" in general. Teaching children about having a healthy diet by letting them play mini-games referring to that topic could, in her opinion, definitely work out.

Social Interaction

She noted that, with only offering a highscore-table where the player could compare, there could be a potential lack of social interaction. However, Barbara said that children aged 8 to 10 might not need that sort of interaction yet.


0 Kommentare: