When working on a long term project, of course the fundamental decisions are being made at the beginning of it. Nevertheless, during the whole process, some small changes, innovations and ideas might breathe new life into the venture. This blogpost is referring to those last-mentioned changes and ideas, as well as to the decision concerning the appropriate game engine.
Mode-play as challenge
As it was as told us in our feedback-session with Ms Pivec's husband, children love the challenge. They love to compare themselves to others, the love being challenged, anyway. Hence, we decided that in the beginning of the game, the player is given the decision of choosing between three modes: easy, advanced and expert. These modes differentiate into the difficulty of the mini-games. Moreover, a highscore table supports this "competition".
Which game engine fits best?
For "tba" no game engine, but a platform compiler will be needed. The game is made for iPhone will be available in the AppStore. Hence, the decisions concerning the operating system, the integrated development environment and programming language are the following:
Operating system: iOS
IDE: Xcode
Programming language: Swift
When designing a game, precise adjustment concerning the audience is essential. Hence, it is important to think about the exact target group, before making serious decisions pertaining to several design aspects. Here, gender specification or gender neutrality are two leading points that need to be thought about.
Reasons "tba" appeals its audience
"tba" is a game designed for children aged 8 to 10. Due to that, the overall-design is adjusted to that - simple, flat and modern, but as well lovely and appropriate for children. Especially the visual appearance of the game is well adapted for "youngsters": Fresh and bright colors, easily readable typography and no excessive and overloaded screens. The aim is to create an harmonizing interaction design which does not ask too much of the player.
Gender specification
Whether the player is male of female, he or she can choose between a male or female "avatar" which represents the player during the whole game. By reason of the fact that the target audience is aged from 8 to 10, these avatars are not created in a sexist way. Thus, the differentiation between the male and female avatar is based on the hairstyle.
Gender neutrality
In terms of game genres, "tba", which is a mix of role-play and puzzle, is gender neutral.
Competition, especially when it comes to gaming, is big these days. Hence, when conceptualizing a gaming idea, difference is essential. In this post, other games also available and dealing with the same topic, are described. Furthermore, points, why "tba" is different to them, are below-mentioned.
"Was weißt du über Ernährung?"
Designed and produced by Movisol
Description
"Hauptsinn des Essens ist es, uns zu ernähren, aber tun wir das auch wirklich? Wissen wir bei jedem Bissen, was wir uns da in den Mund stecken? Unser Körper braucht eine bestimmte Menge von Nährstoffen, um ordnungsgemäß zu funktionieren und positiv auf die Gesundheit einzuwirken. Das geht nicht instinktiv und ist nicht so leicht, wie es scheint. Um sich richtig zu ernähren reicht es nicht, einfach alles zu verschlingen, worauf wir Hunger haben, denn falsche Ernährung zeigt sich in einer schlechten Gesundheit. Mit diesem Test entdecken Sie die Kuriositäten und verborgenen Geheimnisse der Ernährung. Nährstoffe, Vitamine, Maßeinheiten, Rat ... Glaubst du, bereits alles zu wissen? Stelle deine Kenntnisse auf die Probe!"
"Nutrition and Healthy Eating"
Designed and produced by Tribal Nova
Description
"Get your child ready for school with Bo on the Go and these fun Science learning and educational games for kids in Preschool and Kindergarten designed for iPhone, iPad and iPod touch! Bo will lead your child through an exploration of the vast world of food! Through 3 fun games, your child will learn to recognize different foods and how to eat healthy. He or she will discover different games with Bo: distinguish healthy foods from foods that are not so good to eat, sort foods into their particular food groups to help the chefs prepare their magic portions, and select foods in order to create a delicious and balanced meal for the penguin's birthday party!"
"Das ist mein Essen - Ernährung für Kinder"
Designed and produced by urbn; pockets
Description
"Wie sieht eine Avocado von innen aus? Woraus besteht deine Lieblingsspeise und woher kommen die Zutaten? Warum müssen wir überhaupt essen und wie häufig isst du eigentlich was? Diese und viele weitere Fragen über Essen und Ernährung werden hier spielerisch erklärt, erforscht und gelernt! Kinder werden mit dieser zu kleinen Ernährungsexperten. Plötzlich wird der Teller leergegessen und neue Lebensmittel probiert - und anschließend in der App dokumentiert!"
Why "tba" is different
No narrow-minded learning
When playing "tba", the players should not be given the feeling of sitting at school or being forced to learn and study. Due to that, the information and learning content "passes into" them whilst playing.
Amusing and easy-to-play mini-games
Entertaining the players, especially when they are children, is quite important. Hence, all the mini-games are based on a plain and easy controlling, which enables the player to enjoy the game without having to read filling pages instructions.
Child-friendly interfaces
No excessive screens that may confuse the player, no "overkill", no hard-to-understand interfaces - Just a simple, modern, lovely and flat design that does not overstrain the player's senses and perception.
Due to an unexpected breakup of another team, Cutscene Productions is now enriched by a new member. The whole team is excited about the collaboration with Diana Bobb, a women from Vorarlberg, rich in ideas and excited about the upcoming work.
Nina Huber
Game producer and manager
Responsibilities:
Developing the concept and idea behind the game
Designing the blog and writing and organizing the blog posts
Super-visioning the sequences of operations
Skills:
organized, precise, design-affine
Denise Danninger
Game artist and modeler
Responsibilities:
Designing the digital artwork
Developing and conducting the design for the booklet
Planning the Corporate Design of the Game
Skills:
experienced and highly skilled in graphic design
Birgit Wilfling
Game programmer and designer
Responsibilities:
Developing the concept and idea behind the game
Drafting the the individual screens manually
Doing the conception of the mini games on paper
Skills:
literate, imaginative, reliable
Diana Bobb
Responsibilities:
Analyzing the concept in all its stages
Thinking about potential improvements
Testing the analog and digital interfaces
Skills:
humorous, analytic, critical